#ifndef GAME_H
#define GAME_H

#include "engine_api.h"
//namespace cga
//{

namespace pg1{
class Renderer;
class DirectInput;
class Timer;
class ENGINE_API Game
{
	public: 
		//Game() {}
		virtual bool init (pg1::Renderer&)=0;
		virtual void frame(pg1::Renderer&,pg1::DirectInput& rkInput,pg1::Timer& t)=0;
		virtual void deinit()=0;
};
}
//}
#endif